Since we are using Python scripts to generate random maps, we have the ability to more easily tweak them, and that gives us much finer control over the placement of resources. Will we see an end to the migrating resource problem?BC: There are really three questions here, so I will answer them in turn. Rivers grant defensive bonuses, and mountains are now completely impassable by all land units.BC: Roads no longer grant commerce because we completely overhauled the trade system and it just didn't make sense, in light of the new rules, to also give roads/railroads a blanket bonus. This created such an unseemly sight, as roads and rails littered every square.Take advantage of the land wisely. What's the reasoning for that? We assume this will cut down on the habit of planting roads and rails in every square inch of your empire. The 'new' Great Library gives the player the ability to have two free scientist specialists and makes the city more likely to generate a great scientist.Say No to Settler Spam GS: We've heard that roads no longer grant commerce. In the case of the Great Library, we moved its former effect to the Internet wonder, which comes much later in the game, where the impact is less. How have you addressed this in Civ IV?BC: We took a long, hard look at all of the wonders from previous games and changed or eliminated anything that was really unbalanced. In Civ III, we added corruption to try to address this, but it wasn't so much a solution as an annoying speed bump. What's the reasoning for this change, and what will happen if you try to build cities like mad?BC: Another big exploit from previous versions was a strategy lovingly referred to as 'settler spam.' This tactic was based on the player making a settler in each city as soon as possible and then starting new cities. Plus, you don't have the old 'wonder domino' effect from previous versions, where you will see five wonders completed in the same turn as everyone scrambles to change production from the one that was just built.GS: We've learned that expansionism, or squeezing in as many cities as you possibly can on a continent, is dead, or at least on life support, in Civ IV. In the case of wonders, where someone else can build it so you are unable to return to it, you will be paid a fair market value in gold for any lost production.It really hasn't been a big balance issue in tests because everyone (the artificial intelligence included) is on a level playing field in this regard.
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